Senior Technical Artist - Shaders
ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis) , Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1) , Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series ) , Krasimir Nechevski, Animation Director ( Adam, Book of the Dead ), Nikolas Gekko, Lead Art Director, ( Call of Duty: WWII, Halo Infinite, Destiny ) and Kiran Pulicheri, Technical Art Director ( Control, Far Cry 6).
OUR VALUES
- Players First & Foremost . We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
- Commitment to Engagement & Quality . We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB
Gunzilla Games is seeking a Senior Technical Artist – Shaders to join our OTG (Off The Grid) team, which is developing an all-new AAA Extraction Battle Royale shooter, currently available in Early Access on PlayStation®5, Xbox® Series X|S, and PC.
This position focuses on developing, maintaining, and optimising advanced shader and material systems in Unreal Engine to achieve cutting-edge visual quality and performance across platforms.
RESPONSIBILITIES
- Design, implement, and optimize shader networks, Master Materials, and Material Functions in Unreal Engine
- Collaborate with rendering engineers, lighting artists, and environment artists to achieve consistent, high-quality visuals
- Create shader-based solutions for materials such as terrain blending, foliage, surfaces, and character rendering
- Prototype and develop new shading techniques aligned with the game's visual direction
- Analyze GPU and rendering performance, identifying and addressing material-related bottlenecks
- Work with the Tech Art and Tools teams to build efficient, user-friendly workflows for artists
- Maintain documentation and ensure shader standards are applied across all art assets
- Stay up to date on real-time rendering innovations and integrate new techniques where applicable
- Mentor other artists and provide guidance on material creation best practices.
REQUIREMENTS
- Strong experience creating and optimizing shaders and materials in Unreal Engine or similar real-time engines
- In-depth understanding of PBR workflows, lighting models, and surface shading
- Proficiency with Unreal Engine's Material Editor, HLSL, and shader graph systems.)
- Excellent collaboration and communication skills; comfortable working with multiple departments
- Previously shipped at least one AAA title or comparable real-time project
PLUSSES
- Experience with Validation & Automation Tools for VFX
- Houdini to Unreal VFX Experience
GUNZILLA OFFERS*
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We're looking for a huge variety of unique life experiences to help shape the worlds we're developing, so promise your application will be given the same consideration as everyone else's, regardless of your background.
THE RECRUITMENT PROCESS
Here's what you can expect when applying at Gunzilla.
- Click on 'Apply Here' on the page of the role and send us your CV via email.
- If selected to move to the next stage, you'll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you'll be invited to meet us at our recruiting studio.
- Following your interview, we'll contact you either way.
- If the interview went well but we feel you aren't suited to the specific role, we'll retain your details (with your permission) for future consideration.
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